![]() Hence the acceleration in the y-direction due to gravity is -379.106 pixels per second squared. Taking the derivative again with respect to time will give us acceleration: Now we have an equation for y-velocity as a function of time. Tested and confirmed working on multiple computers 4/21- The tracer is not 100 accurate, err on the side of caution. It may work in other player slots but it is sketchy at best. ![]() ^Notice how in step 4 I replaced x with its function for time: vx*t Make tracer more accurate Factor for wind Important Notes: The follower code only works reliably (during my tests) if you are the one hosting the match. We can use this in combination with the rate of change of x with respect to time(which is the same thing as x-velocity): Hence, we need to find the rate of change of y with respect to x to find the rate of change of y with respect to time(VELOCITY) to find the rate of change of velocity with respect to time(ACCELERATION = g)įirstly, the rate of change of y with respect to x, using basic calculus: The definition of velocity is the rate of change of displacement(y in this case). ![]() Calculating gravityThe definition of acceleration is the rate of change of velocity.
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